![]() ![]() So I made the tee shirt for the game, then I decided to start drawing the graphic novel. I don't remember who it was, but somebody was making t-shirts of fabled video games that didn't exist, and they take the Glorkian Warrior to be one of them. And then I made a tee shirt of the Glorkian Warrior video game that didn't exist. At first, it was in the planning stages and stuff, and I posted images online. It's pretty odd, right? I started work on a Glorkian Warrior video game. I did want to talk a little bit about Glork Warrior too, because this is not exactly a new idea for you. Well, I'm not quite as big as Jeff Smith, so it's a lot harder to keep multiple versions of a book in print for me. And no one said, "This isn't as good." I think people are going to love it.īone got that weird thing where people got very upset about the existence of the color version, where it's like the black and white is still there. I don't think so? I really don't think so because I've put out pages here and there on Twitter or Tumblr, or whatever, and everyone's liked it. Now, do you think you're going to have the Jeff Smith thing where there's going to be a vocal minority of people complaining about the color, and you'll just have to do the same book again in five years in black and white? And I think it came out really great, I can't wait to see it actually printed. And to use simple color in an evocative way, in the same way that I used simple line work in an evocative way. I could have, it's possible to really do the color bad, but I tried to keep the color simple in the same way that the original line work was simple. It worked fine in black and white, it's just a few lines and you just imagine the scene more than you actually see it. I had to say it in the text because I couldn't make him yellow.īecause for one thing, printing in color was just too expensive then. I had to call certain characters by their color, like yellow commander. But the second one really suffered by not having color. Robot was really an iconic black and white comic. Thinking back, drawing it, although I tried to make it really work well for black and white, and definitely the first Monkey Vs. We better decide what to do." We went back for years about, should I do a third book? Should I not do a third book? Should I color the individual books? Should we release individual books one at a time or should we release everything in one book? We just couldn't decide, it seemed an impossible choice.Īnd then finally I just decided, I have to draw third book, I have to color them all, I have to put it all in one volume. So it seems like the perfect time to re-release it, but we actually, Top Shelf and I, we went back for years before we realized, "Oh my God, 20th anniversary is almost here. 2020 is the 20th anniversary of the first Monkey Vs. So I try and if there is a worldview it's an emotional worldview of cause and effect and consequence, and I don't know. They're just as big as any adults concerns, or maybe in their world even bigger. ![]() But I think the emotional concerns of children aren't little, they're huge. I'm definitely writing to entertain and not to give the kids a moral, but time and time again, reviewers, or parents, or librarians, or whoever will be like, "Oh, the moral in this story was just so powerful." And I'm like, "Oh, okay, thanks." But I'm really pretty conscious of not wanting to talk down to kids or to preach at them, or anything like that. I'm not sure if I could tell you what it is. You do kids books where there's not a moral of the story a lot of the time, but I do think there's a very clear worldview that comes out through your work. And really, although my panels look simple too, if you really examine them closely, everything's in exactly the perfect spot and it wasn't necessarily easy to get it there.
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